Maybe locking a spell into a staff makes it cheaper but staffs, wands etc. Using too much mana can be dangerous, and at any rate you have a supply to manage. More powerful keywords like Homing or Instant (hitscan) use more mana, whilst Lob would be cheaper. Later in the game the player can get fancy, like Lob Giant Fireball EruptingInto Golems (but maybe in a fantasy language). The magic attacks are typed in and memorised into attack (weapon) slots, using certain keywords found randomly in shrines like in Diablo 1. Magician versus tech, unlike Quake where it's guns versus magic/fantasy in some cases. something like Pathways into Darkness, Might & Magic, with towns, puzzles, unsettling strangeness. It can't carry weapons so it'd work better in an OW type shooter I guess.įinally, a buncha Catacomb 3-D enemies. Oh, the green guy ("Bloodclaw") is a separate character that I did for a Quake 1 mod back then (20y ago) (redrawn in 2018). I wanted to gather some characters AND memorable monsters from the various id games, but maybe Hexen was not quite id. I also did some Quake Champions redesigns in 2018. > Most of the enemies, and variants of my own. Romero actually followed me then unfollowed me after I lapsed back into posting the usual weird panty and electronics junk. 2018: Jan: I did some Chibi-Doom stuff in 2016 but did I actually upload anywhere? IIRC, both Carmack and Romero retweeted these.Quake 3 Arena already did the meta thing. Given the not so serious nature of the project, perhaps the crossover stuff is not out of place. This page is now a bit of a Smörgåsbord of id stuff, and I'm not quite sure if it makes sense. I had to look to other id software titles to assimilate, as well as the Lovecraft mythos which inspired Quake. Quake doesn't have a lot of enemy types so it didn't take long before I ran out of things to draw. Shub Niggurath became a high HP boss launching tons of spiky missiles. The Shalrath's spiky missile got a mass so it would swing around targets rather than heading straight for them, making it a joy to dodge. The Enforcers got rocket launchers because I always wanted to fight something a little more deadly. I think hit-scan weapons are too one-sided skill wise, so the Grunts got nail pistols. They got regenerating health instead of gib-to-kill. The Zombies threw their gibs like grenades and and army off them almost looked like a group of archers. I also changed several weapons, and how the monsters aimed. It was great fun to watch even though the monsters were kind of stupid and had no battle plans. I had the monsters sorted into factions (Demons, Medieval, Tech), forcing them to locate and fight members of other factions. I started drawing things for Kawaiik back in 2007, but the general concept was developed in 2001 when I was using Quake C to do silly little mods. Instead I wanted to see what happens if Quake meets its opposite, super cute manga! I'm sure the mere thought of it will induce rage in some, as it would in me if Quake was given an urban vinyl style presentation. HD stuff tends to be too clean, lacking grit and hue.īut, this page is not here to solve that problem. I really don't know how to port that into HD. The low resolution of the game and flickering of undecided pixels (I do prefer software render) leaves room for imagination. I feel like it can only disappoint me, like a grand book turned into a movie. (Edit: this text is old.) I'm just not interested in seeing a HD Shambler anymore. I think, when Quake was new I probably envisioned how the game might look if it was just "better looking", but nowadays we're used to stuff like Doom III, Dead Space, Gears of War and whathaveyou. In a way I'm sort of happy that there has been no real Quake 1 sequel. Some books are a good read, but ultimately forgettable, whilst others are memorable more because they connected with something in you. Perhaps I've come to treat games a bit like books, judging them by how I feel afterwards about the experience. Quake 1 is one of my favourite first person shooters, now more than ever since I don't play much anymore. Kawaiik - Quake 1 redesign project Foreword
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |